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GRANULAR
PROCESSOR
GRANULAR
PROCESSOR
Advanced granular synthesis processor breaking audio into microscopic grains.
Real-time manipulation of grain size, density, pitch, and spatial positioning.
INPUTS
audio
AUDIO
Any ComfyUI audio format
Input audio for granular processing.
grain_size
FLOAT
1.0 - 1000.0 ms
Individual grain duration. Smaller = more granular.
grain_density
FLOAT
0.1 - 100.0 grains/sec
Rate of grain generation. Higher = denser texture.
pitch_shift
FLOAT
-24.0 - 24.0 semitones
Pitch transposition of grains.
time_stretch
FLOAT
0.1 - 10.0
Time stretching factor. 1.0 = normal speed.
randomness
FLOAT
0.0 - 1.0
Random variation in grain parameters.
OUTPUTS
audio
AUDIO
Same format as input
Granular processed audio output.
MICROSOUND CONTROL
Precise control over individual grain parameters including size, envelope, and positioning for detailed texture creation.
REAL-TIME PROCESSING
Live granular processing with minimal latency. Perfect for performance and real-time audio manipulation.
PITCH PRESERVATION
Independent pitch and time manipulation. Stretch time without affecting pitch or vice versa.
STOCHASTIC VARIATION
Randomness controls add organic variation to grain parameters, preventing mechanical repetition.
GRANULAR APPLICATIONS
TEXTURE MULTIPLICATION
NOISE GENERATOR →
GRANULAR PROCESSOR →
CONVOLUTION REVERB
| PARAM | VALUE | PURPOSE |
|---|---|---|
| grain_size | 50.0 | Small grains for detail |
| grain_density | 20.0 | Dense grain cloud |
| randomness | 0.7 | Organic variation |
TIME DILATION
PERLIN NOISE →
GRANULAR PROCESSOR →
SPECTRAL PROCESSOR
| PARAM | VALUE | PURPOSE |
|---|---|---|
| time_stretch | 0.2 | Extreme time stretching |
| grain_size | 200.0 | Larger grains for smooth stretch |
| pitch_shift | 0.0 | Preserve original pitch |
PITCH SWARM
TRUE CHAOS →
GRANULAR PROCESSOR →
HARSH FILTER
| PARAM | VALUE | PURPOSE |
|---|---|---|
| pitch_shift | 12.0 | Octave transposition |
| grain_density | 50.0 | Very dense texture |
| randomness | 0.9 | Maximum variation |
GRANULAR MASTERY
Small grain sizes (1-50ms) create detailed, textural sounds
Large grain sizes (200-1000ms) preserve more of the original character
High grain density creates thick, cloud-like textures
Randomness prevents mechanical repetition in granular processing
Negative pitch shifts create sub-bass harmonic content
Time stretching below 0.5 creates slow-motion effects
Combine with reverb for expansive granular atmospheres
Use chaos sources for unpredictable granular textures
Grain density above 30 creates very dense sonic clouds
Independent pitch/time control enables impossible transformations