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PERLIN
GENERATOR
PERLIN
NOISE
Advanced Perlin noise generator for organic, natural-sounding textures.
Creates smooth, coherent variations using fractal algorithms with controllable octaves and persistence.
INPUTS
duration
FLOAT
0.1 - 300.0 seconds
Length of generated audio.
frequency
FLOAT
0.1 - 100.0 Hz
Base frequency for Perlin noise evolution. Higher = faster changes.
sample_rate
ENUM
8000, 16000, 22050, 44100, 48000, 96000 Hz
Audio sample rate.
amplitude
FLOAT
0.0 - 2.0
Output amplitude multiplier.
octaves
INT
1 - 8
Number of octaves for fractal complexity. Higher = more detail.
persistence
FLOAT
0.1 - 2.0
Amplitude scaling factor. Higher = more pronounced variations.
OUTPUTS
audio
AUDIO
32-bit float, specified sample rate
Organic Perlin noise audio with smooth, natural variations.
FRACTAL OCTAVES
Multiple layers of noise at different frequencies create complex, natural-sounding textures with organic complexity.
SMOOTH EVOLUTION
Coherent temporal variations without discontinuities. Perfect for wind, water, and atmospheric effects.
NATURAL TURBULENCE
Mimics real-world turbulence patterns found in nature. Ideal for environmental sound design and ambient music.
CONTROLLABLE DETAIL
Persistence parameter controls fine detail vs. broad movements. Low values = smooth, high values = detailed.
USAGE EXAMPLES
NATURAL WIND SIMULATION
PERLIN NOISE →
HARSH FILTER →
CONVOLUTION REVERB
| PARAM | VALUE | PURPOSE |
|---|---|---|
| frequency | 0.5 | Slow, natural evolution |
| octaves | 6 | Complex wind turbulence |
| persistence | 1.2 | Enhanced detail |
MEDITATION ATMOSPHERE
PERLIN NOISE →
SPECTRAL PROCESSOR →
AUDIO SAVE
| PARAM | VALUE | PURPOSE |
|---|---|---|
| frequency | 0.2 | Very slow changes |
| octaves | 3 | Simple, peaceful |
| amplitude | 0.25 | Background level |
ORGANIC TEXTURE BASE
PERLIN NOISE →
GRANULAR PROCESSOR →
MULTI DISTORTION
| PARAM | VALUE | PURPOSE |
|---|---|---|
| frequency | 2.0 | Active movement |
| octaves | 8 | Maximum complexity |
| persistence | 1.8 | Rich harmonic detail |
PRO TIPS
Low frequencies (0.1-1.0 Hz) create slow, evolving atmospheres perfect for ambient music
High octave counts (6-8) add realistic turbulence and complexity to natural sounds
Combine with filters to simulate specific natural environments and weather conditions
Use persistence > 1.0 to emphasize fine details in the texture
Multiple Perlin generators with different frequencies create layered organic textures
Feed Perlin noise into granular processors for evolving grain clouds
Lower persistence values (0.3-0.7) create smoother, more meditative sounds
Use as modulation source for other parameters to add organic movement