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TRUE
GENERATOR
TRUE
CHAOS
Mathematical chaos system generator creating unpredictable, non-repeating audio patterns.
Based on Lorenz, Chua, Rössler and other famous strange attractors.
dx/dt = σ(y - x)
dy/dt = x(ρ - z) - y
dz/dt = xy - βz
dy/dt = x(ρ - z) - y
dz/dt = xy - βz
INPUTS
chaos_system
ENUM
lorenz, chua, rossler, henon, ikeda, duffing
Chaos mathematical system to generate from.
duration
FLOAT
0.1 - 300.0 seconds
Length of generated chaos audio.
sample_rate
ENUM
8000, 16000, 22050, 44100, 48000, 96000 Hz
Audio sample rate.
amplitude
FLOAT
0.0 - 2.0
Output amplitude scaling.
time_scale
FLOAT
0.001 - 100.0
Chaos evolution speed. Higher = faster changes.
chaos_intensity
FLOAT
0.0 - 1.0
Degree of chaotic behavior. Higher = more unpredictable.
OUTPUTS
audio
AUDIO
32-bit float, specified sample rate
Chaotic audio output with non-repeating patterns.
LORENZ ATTRACTOR
Famous butterfly effect system creating flowing, organic chaos patterns with unpredictable transitions.
dx/dt = σ(y-x)
dy/dt = x(ρ-z)-y
dz/dt = xy-βz
dy/dt = x(ρ-z)-y
dz/dt = xy-βz
CHUA CIRCUIT
Electronic chaos system with double-scroll attractor producing electronic glitch-like textures.
dx/dt = α(y-x-f(x))
dy/dt = x-y+z
dz/dt = -βy
dy/dt = x-y+z
dz/dt = -βy
RÖSSLER ATTRACTOR
Folded band chaos system creating rhythmic yet unpredictable patterns with periodic behavior.
dx/dt = -y-z
dy/dt = x+ay
dz/dt = b+z(x-c)
dy/dt = x+ay
dz/dt = b+z(x-c)
HENON MAP
Discrete chaos system producing fractal patterns with sharp, digital-like character.
x[n+1] = 1-ax[n]²+y[n]
y[n+1] = bx[n]
y[n+1] = bx[n]
IKEDA MAP
Complex plane chaos with optical origins creating crystalline, interference-like patterns.
z[n+1] = A+Bz[n]e^(i(|z[n]|²+φ))
DUFFING OSCILLATOR
Driven nonlinear oscillator creating complex rhythmic patterns with sudden transitions.
d²x/dt² + δ(dx/dt) + αx + βx³ = γcos(ωt)
CHAOS APPLICATIONS
PURE CHAOS TEXTURE
TRUE CHAOS →
HARSH FILTER →
AUDIO SAVE
| PARAM | VALUE | PURPOSE |
|---|---|---|
| chaos_system | lorenz | Organic chaos patterns |
| time_scale | 5.0 | Active evolution |
| chaos_intensity | 0.8 | High unpredictability |
ELECTRONIC GLITCH
TRUE CHAOS →
MULTI DISTORTION →
GRANULAR PROCESSOR
| PARAM | VALUE | PURPOSE |
|---|---|---|
| chaos_system | chua | Electronic character |
| time_scale | 15.0 | Rapid evolution |
| chaos_intensity | 1.0 | Maximum chaos |
RHYTHMIC CHAOS
TRUE CHAOS →
MODULATION MATRIX →
SPECTRAL PROCESSOR
| PARAM | VALUE | PURPOSE |
|---|---|---|
| chaos_system | rossler | Rhythmic patterns |
| time_scale | 2.0 | Slower evolution |
| chaos_intensity | 0.7 | Controlled chaos |
CHAOS MASTERY
Lorenz system creates organic, flowing patterns perfect for ambient textures
Chua circuit produces electronic glitch-like sounds ideal for harsh noise
Higher time_scale values create faster-evolving chaos patterns
chaos_intensity controls the degree of unpredictability in the system
Rössler attractor provides rhythmic yet chaotic patterns
Henon map creates digital, crystalline chaos textures
Combine with filters to shape the frequency content of chaos
Use chaos as modulation source for other parameters
Long durations reveal the full complexity of chaotic systems
Each chaos system has unique sonic characteristics and behaviors